#include "qtransform.h"
#include "qdatastream.h"
#include "qdebug.h"
#include "qhashfunctions.h"
#include "qregion.h"
#include "qpainterpath.h"
#include "qpainterpath_p.h"
#include "qvariant.h"
#include "qmath_p.h"
#include <qnumeric.h>
#include <private/qbezier_p.h>
Go to the source code of this file.
◆ MAP
Value: do { \
case TxNone: \
nx = FX_; \
ny = FY_; \
break; \
case TxTranslate: \
nx = FX_ + m_matrix[2][0]; \
ny = FY_ + m_matrix[2][1]; \
break; \
case TxScale: \
nx = m_matrix[0][0] * FX_ + m_matrix[2][0]; \
ny = m_matrix[1][1] * FY_ + m_matrix[2][1]; \
break; \
case TxRotate: \
case TxShear: \
case TxProject: \
nx = m_matrix[0][0] * FX_ + m_matrix[1][0] * FY_ + m_matrix[2][0]; \
ny = m_matrix[0][1] * FX_ + m_matrix[1][1] * FY_ + m_matrix[2][1]; \
qreal
w = (m_matrix[0][2] * FX_ + m_matrix[1][2] * FY_ + m_matrix[2][2]); \
} \
} \
} while (0)
QT_END_INCLUDE_NAMESPACE typedef double qreal
GLint GLint GLint GLint GLint x
[0]
GLfloat GLfloat GLfloat w
[0]
Definition at line 68 of file qtransform.cpp.
◆ Q_NEAR_CLIP
◆ operator<<() [1/3]
◆ operator<<() [2/3]
◆ operator<<() [3/3]
◆ operator>>() [1/2]
◆ operator>>() [2/2]
◆ qt_regionToPath()
◆ qt_scaleForTransform()
◆ inv_dist_to_plane