QtBase
v6.3.1
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#include <qrhi_p.h>
Public Member Functions | |
QRhiResource::Type | resourceType () const override |
virtual bool | isCompatible (const QRhiRenderPassDescriptor *other) const =0 |
virtual const QRhiNativeHandles * | nativeHandles () |
virtual QRhiRenderPassDescriptor * | newCompatibleRenderPassDescriptor () const =0 |
virtual QVector< quint32 > | serializedFormat () const =0 |
Public Member Functions inherited from QRhiResource | |
virtual | ~QRhiResource () |
virtual void | destroy ()=0 |
void | deleteLater () |
QByteArray | name () const |
void | setName (const QByteArray &name) |
quint64 | globalResourceId () const |
Protected Member Functions | |
QRhiRenderPassDescriptor (QRhiImplementation *rhi) | |
Protected Member Functions inherited from QRhiResource | |
QRhiResource (QRhiImplementation *rhi) | |
Additional Inherited Members | |
Public Types inherited from QRhiResource | |
enum | Type { Buffer , Texture , Sampler , RenderBuffer , RenderPassDescriptor , RenderTarget , TextureRenderTarget , ShaderResourceBindings , GraphicsPipeline , SwapChain , ComputePipeline , CommandBuffer } |
Protected Attributes inherited from QRhiResource | |
QRhiImplementation * | m_rhi = nullptr |
quint64 | m_id |
QByteArray | m_objectName |
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protected |
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pure virtual |
this
and other can be used interchangebly in QRhiGraphicsPipeline::setRenderPassDescriptor().The concept of the compatibility of renderpass descriptors is similar to the \l{QRhiShaderResourceBindings::isLayoutCompatible}{layout compatibility} of QRhiShaderResourceBindings instances. They allow better reuse of QRhiGraphicsPipeline instances: for example, a QRhiGraphicsPipeline instance cache is expected to use these functions to look for a matching pipeline, instead of just comparing pointers, thus allowing a different QRhiRenderPassDescriptor and QRhiShaderResourceBindings to be used in combination with the pipeline, as long as they are compatible.
The exact details of compatibility depend on the underlying graphics API. Two renderpass descriptors \l{QRhiTextureRenderTarget::newCompatibleRenderPassDescriptor()}{created} from the same QRhiTextureRenderTarget are always compatible.
Similarly to QRhiShaderResourceBindings, compatibility can also be tested without having two existing objects available. Extracting the opaque blob by calling serializedFormat() allows testing for compatibility by comparing the returned vector to another QRhiRenderPassDescriptor's serializedFormat(). This has benefits in certain situations, because it allows testing the compatibility of a QRhiRenderPassDescriptor with a QRhiGraphicsPipeline even when the QRhiRenderPassDescriptor the pipeline was originally built was is no longer available (but the data returned from its serializedFormat() still is).
Implemented in QVkRenderPassDescriptor, QNullRenderPassDescriptor, QMetalRenderPassDescriptor, QGles2RenderPassDescriptor, and QD3D11RenderPassDescriptor.
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virtual |
Reimplemented in QVkRenderPassDescriptor.
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pure virtual |
This function allows cloning a QRhiRenderPassDescriptor. The returned object is ready to be used, and the ownership is transferred to the caller. Cloning a QRhiRenderPassDescriptor object can become useful in situations where the object is stored in data structures related to graphics pipelines (in order to allow creating new pipelines which in turn requires a renderpass descriptor object), and the lifetime of the renderpass descriptor created from a render target may be shorter than the pipelines. (for example, because the engine manages and destroys renderpasses together with the textures and render targets it was created from) In such a situation, it can be beneficial to store a cloned version in the data structures, and thus transferring ownership as well.
Implemented in QVkRenderPassDescriptor, QNullRenderPassDescriptor, QMetalRenderPassDescriptor, QGles2RenderPassDescriptor, and QD3D11RenderPassDescriptor.
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overridevirtual |
Given two QRhiRenderPassDescriptor objects rp1
and rp2
, if the data returned from this function is identical, then {rp1->isCompatible(rp2)}, and vice versa hold true as well.
Implemented in QVkRenderPassDescriptor, QNullRenderPassDescriptor, QMetalRenderPassDescriptor, QGles2RenderPassDescriptor, and QD3D11RenderPassDescriptor.