QtBase  v6.3.1
Public Member Functions | Protected Member Functions | Properties | List of all members
QPauseAnimation Class Reference

The QPauseAnimation class provides a pause for QSequentialAnimationGroup. More...

#include <qpauseanimation.h>

Inheritance diagram for QPauseAnimation:
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Public Member Functions

 QPauseAnimation (QObject *parent=nullptr)
 
 QPauseAnimation (int msecs, QObject *parent=nullptr)
 
 ~QPauseAnimation ()
 
int duration () const override
 
void setDuration (int msecs)
 
QBindable< int > bindableDuration ()
 
- Public Member Functions inherited from QAbstractAnimation
 QAbstractAnimation (QObject *parent=nullptr)
 
virtual ~QAbstractAnimation ()
 
State state () const
 
QBindable< QAbstractAnimation::StatebindableState () const
 
QAnimationGroupgroup () const
 
Direction direction () const
 
void setDirection (Direction direction)
 
QBindable< DirectionbindableDirection ()
 
int currentTime () const
 
QBindable< int > bindableCurrentTime ()
 
int currentLoopTime () const
 
int loopCount () const
 
void setLoopCount (int loopCount)
 
QBindable< int > bindableLoopCount ()
 
int currentLoop () const
 
QBindable< int > bindableCurrentLoop () const
 
int totalDuration () const
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 
virtual ~QObject ()
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 
QString objectName () const
 
void setObjectName (const QString &name)
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 
bool isWindowType () const
 
bool signalsBlocked () const noexcept
 
bool blockSignals (bool b) noexcept
 
QThreadthread () const
 
void moveToThread (QThread *thread)
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 
template<typename T >
T findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 
template<typename T >
QList< TfindChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 
template<typename T >
QList< TfindChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 
const QObjectListchildren () const
 
void setParent (QObject *parent)
 
void installEventFilter (QObject *filterObj)
 
void removeEventFilter (QObject *obj)
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 
void dumpObjectInfo () const
 
bool setProperty (const char *name, const QVariant &value)
 
QVariant property (const char *name) const
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 
bool inherits (const char *classname) const
 

Protected Member Functions

bool event (QEvent *e) override
 
void updateCurrentTime (int) override
 
- Protected Member Functions inherited from QAbstractAnimation
 QAbstractAnimation (QAbstractAnimationPrivate &dd, QObject *parent=nullptr)
 
virtual void updateState (QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
 
virtual void updateDirection (QAbstractAnimation::Direction direction)
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 
virtual void childEvent (QChildEvent *event)
 
virtual void customEvent (QEvent *event)
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 

Properties

int duration
 the duration of the pause. More...
 
- Properties inherited from QAbstractAnimation
State state
 state of the animation. More...
 
int loopCount
 the loop count of the animation More...
 
int currentTime
 the current time and progress of the animation More...
 
int currentLoop
 the current loop of the animation More...
 
Direction direction
 the direction of the animation when it is in \l Running state. More...
 
int duration
 the duration of the animation. More...
 
- Properties inherited from QObject
QString objectName
 the name of this object More...
 

Additional Inherited Members

- Public Types inherited from QAbstractAnimation
enum  Direction { Forward , Backward }
 
enum  State { Stopped , Paused , Running }
 
enum  DeletionPolicy { KeepWhenStopped = 0 , DeleteWhenStopped }
 
- Public Slots inherited from QAbstractAnimation
void start (QAbstractAnimation::DeletionPolicy policy=KeepWhenStopped)
 
void pause ()
 
void resume ()
 
void setPaused (bool)
 
void stop ()
 
void setCurrentTime (int msecs)
 
- Public Slots inherited from QObject
void deleteLater ()
 
- Signals inherited from QAbstractAnimation
void finished ()
 
void stateChanged (QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
 
void currentLoopChanged (int currentLoop)
 
void directionChanged (QAbstractAnimation::Direction)
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 
- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot, Qt::ConnectionType type=Qt::AutoConnection)
 
static QMetaObject::Connection ::type connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 slot)
 
static QMetaObject::Connection ::type connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *context, Func2 slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static std::enable_if< QtPrivate::FunctionPointer< Func2 >::ArgumentCount==-1 &&!std::is_convertible_v< Func2, const char * >, QMetaObject::Connection >::type connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 slot)
 
template<typename Func1 , typename Func2 >
static std::enable_if< QtPrivate::FunctionPointer< Func2 >::ArgumentCount==-1 &&!std::is_convertible_v< Func2, const char * >, QMetaObject::Connection >::type connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *context, Func2 slot, Qt::ConnectionType type=Qt::AutoConnection)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

The QPauseAnimation class provides a pause for QSequentialAnimationGroup.

\inmodule QtCore

Since
4.6

If you wish to introduce a delay between animations in a QSequentialAnimationGroup, you can insert a QPauseAnimation. This class does not animate anything, but does not \l{QAbstractAnimation::finished()}{finish} before a specified number of milliseconds have elapsed from when it was started. You specify the duration of the pause in the constructor. It can also be set directly with setDuration().

It is not necessary to construct a QPauseAnimation yourself. QSequentialAnimationGroup provides the convenience functions \l{QSequentialAnimationGroup::}{addPause()} and \l{QSequentialAnimationGroup::}{insertPause()}. These functions simply take the number of milliseconds the pause should last.

See also
QSequentialAnimationGroup

Definition at line 51 of file qpauseanimation.h.

Constructor & Destructor Documentation

◆ QPauseAnimation() [1/2]

QPauseAnimation::QPauseAnimation ( QObject parent = nullptr)

Constructs a QPauseAnimation. parent is passed to QObject's constructor. The default duration is 0.

Definition at line 90 of file qpauseanimation.cpp.

◆ QPauseAnimation() [2/2]

QPauseAnimation::QPauseAnimation ( int  msecs,
QObject parent = nullptr 
)

Constructs a QPauseAnimation. msecs is the duration of the pause. parent is passed to QObject's constructor.

Definition at line 100 of file qpauseanimation.cpp.

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◆ ~QPauseAnimation()

QPauseAnimation::~QPauseAnimation ( )

Destroys the pause animation.

Definition at line 108 of file qpauseanimation.cpp.

Member Function Documentation

◆ bindableDuration()

QBindable< int > QPauseAnimation::bindableDuration ( )

Definition at line 141 of file qpauseanimation.cpp.

◆ duration()

int QPauseAnimation::duration ( ) const
overridevirtual

This pure virtual function returns the duration of the animation, and defines for how long QAbstractAnimation should update the current time. This duration is local, and does not include the loop count.

A return value of -1 indicates that the animation has no defined duration; the animation should run forever until stopped. This is useful for animations that are not time driven, or where you cannot easily predict its duration (e.g., event driven audio playback in a game).

If the animation is a parallel QAnimationGroup, the duration will be the longest duration of all its animations. If the animation is a sequential QAnimationGroup, the duration will be the sum of the duration of all its animations.

See also
loopCount

Implements QAbstractAnimation.

Definition at line 119 of file qpauseanimation.cpp.

◆ event()

bool QPauseAnimation::event ( QEvent e)
overrideprotectedvirtual

\reimp

Reimplemented from QAbstractAnimation.

Definition at line 150 of file qpauseanimation.cpp.

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◆ setDuration()

void QPauseAnimation::setDuration ( int  msecs)

Definition at line 125 of file qpauseanimation.cpp.

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◆ updateCurrentTime()

void QPauseAnimation::updateCurrentTime ( int  )
overrideprotectedvirtual

\reimp

Implements QAbstractAnimation.

Reimplemented in TestablePauseAnimation.

Definition at line 158 of file qpauseanimation.cpp.

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Property Documentation

◆ duration

QPauseAnimation::duration
readwrite

the duration of the pause.

The duration of the pause. The duration should not be negative. The default duration is 250 milliseconds.

Definition at line 73 of file qpauseanimation.h.


The documentation for this class was generated from the following files: