QtBase  v6.3.1
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QMatrix4x4 Class Reference

The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space. More...

#include <qmatrix4x4.h>

Public Types

enum  Flag {
  Identity = 0x0000 , Translation = 0x0001 , Scale = 0x0002 , Rotation2D = 0x0004 ,
  Rotation = 0x0008 , Perspective = 0x0010 , General = 0x001f
}
 

Public Member Functions

 QMatrix4x4 ()
 
 QMatrix4x4 (Qt::Initialization)
 
 QMatrix4x4 (const float *values)
 
 QMatrix4x4 (float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
 
template<int N, int M>
 QMatrix4x4 (const QGenericMatrix< N, M, float > &matrix)
 
 QMatrix4x4 (const float *values, int cols, int rows)
 
 QMatrix4x4 (const QTransform &transform)
 
const float & operator() (int row, int column) const
 
float & operator() (int row, int column)
 
QVector4D column (int index) const
 
void setColumn (int index, const QVector4D &value)
 
QVector4D row (int index) const
 
void setRow (int index, const QVector4D &value)
 
bool isAffine () const
 
bool isIdentity () const
 
void setToIdentity ()
 
void fill (float value)
 
double determinant () const
 
QMatrix4x4 inverted (bool *invertible=nullptr) const
 
QMatrix4x4 transposed () const
 
QMatrix3x3 normalMatrix () const
 
QMatrix4x4operator+= (const QMatrix4x4 &other)
 
QMatrix4x4operator-= (const QMatrix4x4 &other)
 
QMatrix4x4operator*= (const QMatrix4x4 &other)
 
QMatrix4x4operator*= (float factor)
 
QMatrix4x4operator/= (float divisor)
 
bool operator== (const QMatrix4x4 &other) const
 
bool operator!= (const QMatrix4x4 &other) const
 
void scale (const QVector3D &vector)
 
void translate (const QVector3D &vector)
 
void rotate (float angle, const QVector3D &vector)
 
void scale (float x, float y)
 
void scale (float x, float y, float z)
 
void scale (float factor)
 
void translate (float x, float y)
 
void translate (float x, float y, float z)
 
void rotate (float angle, float x, float y, float z=0.0f)
 
void rotate (const QQuaternion &quaternion)
 
void ortho (const QRect &rect)
 
void ortho (const QRectF &rect)
 
void ortho (float left, float right, float bottom, float top, float nearPlane, float farPlane)
 
void frustum (float left, float right, float bottom, float top, float nearPlane, float farPlane)
 
void perspective (float verticalAngle, float aspectRatio, float nearPlane, float farPlane)
 
void lookAt (const QVector3D &eye, const QVector3D &center, const QVector3D &up)
 
void viewport (const QRectF &rect)
 
void viewport (float left, float bottom, float width, float height, float nearPlane=0.0f, float farPlane=1.0f)
 
void flipCoordinates ()
 
void copyDataTo (float *values) const
 
QTransform toTransform () const
 
QTransform toTransform (float distanceToPlane) const
 
QPoint map (const QPoint &point) const
 
QPointF map (const QPointF &point) const
 
QVector3D map (const QVector3D &point) const
 
QVector3D mapVector (const QVector3D &vector) const
 
QVector4D map (const QVector4D &point) const
 
QRect mapRect (const QRect &rect) const
 
QRectF mapRect (const QRectF &rect) const
 
template<int N, int M>
QGenericMatrix< N, M, float > toGenericMatrix () const
 
float * data ()
 
const float * data () const
 
const float * constData () const
 
void optimize ()
 
 operator QVariant () const
 
void projectedRotate (float angle, float x, float y, float z)
 
Flags flags () const
 
template<int N, int M>
Q_INLINE_TEMPLATE QMatrix4x4 (const QGenericMatrix< N, M, float > &matrix)
 

Friends

class ::tst_QMatrixNxN
 
QMatrix4x4 operator+ (const QMatrix4x4 &m1, const QMatrix4x4 &m2)
 
QMatrix4x4 operator- (const QMatrix4x4 &m1, const QMatrix4x4 &m2)
 
QMatrix4x4 operator* (const QMatrix4x4 &m1, const QMatrix4x4 &m2)
 
QVector4D operator* (const QVector4D &vector, const QMatrix4x4 &matrix)
 
QVector4D operator* (const QMatrix4x4 &matrix, const QVector4D &vector)
 
QPoint operator* (const QPoint &point, const QMatrix4x4 &matrix)
 
QPointF operator* (const QPointF &point, const QMatrix4x4 &matrix)
 
QMatrix4x4 operator- (const QMatrix4x4 &matrix)
 
QMatrix4x4 operator* (float factor, const QMatrix4x4 &matrix)
 
QMatrix4x4 operator* (const QMatrix4x4 &matrix, float factor)
 
Q_GUI_EXPORT QMatrix4x4 operator/ (const QMatrix4x4 &matrix, float divisor)
 
Q_GUI_EXPORT bool qFuzzyCompare (const QMatrix4x4 &m1, const QMatrix4x4 &m2)
 
Q_GUI_EXPORT QDebug operator<< (QDebug dbg, const QMatrix4x4 &m)
 

Related Functions

(Note that these are not member functions.)

QMatrix4x4 operator+ (const QMatrix4x4 &m1, const QMatrix4x4 &m2)
 
QMatrix4x4 operator- (const QMatrix4x4 &m1, const QMatrix4x4 &m2)
 
QMatrix4x4 operator* (const QMatrix4x4 &m1, const QMatrix4x4 &m2)
 
QVector4D operator* (const QVector4D &vector, const QMatrix4x4 &matrix)
 
QVector4D operator* (const QMatrix4x4 &matrix, const QVector4D &vector)
 
QPoint operator* (const QPoint &point, const QMatrix4x4 &matrix)
 
QPointF operator* (const QPointF &point, const QMatrix4x4 &matrix)
 
QMatrix4x4 operator- (const QMatrix4x4 &matrix)
 
QMatrix4x4 operator* (float factor, const QMatrix4x4 &matrix)
 
QMatrix4x4 operator* (const QMatrix4x4 &matrix, float factor)
 
QMatrix4x4 operator/ (const QMatrix4x4 &matrix, float divisor)
 
bool qFuzzyCompare (const QMatrix4x4 &m1, const QMatrix4x4 &m2)
 
QDataStreamoperator<< (QDataStream &stream, const QMatrix4x4 &matrix)
 
QDataStreamoperator>> (QDataStream &stream, QMatrix4x4 &matrix)
 

Detailed Description

The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.

Since
4.6

\inmodule QtGui

The QMatrix4x4 class in general is treated as a row-major matrix, in that the constructors and operator() functions take data in row-major format, as is familiar in C-style usage.

Internally the data is stored as column-major format, so as to be optimal for passing to OpenGL functions, which expect column-major data.

When using these functions be aware that they return data in {column-major} format: \list

See also
QVector3D, QGenericMatrix

Definition at line 60 of file qmatrix4x4.h.

Member Enumeration Documentation

◆ Flag

Enumerator
Identity 
Translation 
Scale 
Rotation2D 
Rotation 
Perspective 
General 

Definition at line 197 of file qmatrix4x4.h.

Constructor & Destructor Documentation

◆ QMatrix4x4() [1/8]

QMatrix4x4::QMatrix4x4 ( )
inline

Constructs an identity matrix.

Definition at line 63 of file qmatrix4x4.h.

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◆ QMatrix4x4() [2/8]

QMatrix4x4::QMatrix4x4 ( Qt::Initialization  )
inlineexplicit
Since
5.5

Definition at line 64 of file qmatrix4x4.h.

◆ QMatrix4x4() [3/8]

QMatrix4x4::QMatrix4x4 ( const float *  values)
explicit

Constructs a matrix from the given 16 floating-point values. The contents of the array values is assumed to be in row-major order.

If the matrix has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to optimize() if they wish QMatrix4x4 to optimize further calls to translate(), scale(), etc.

See also
copyDataTo(), optimize()

Definition at line 103 of file qmatrix4x4.cpp.

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◆ QMatrix4x4() [4/8]

QMatrix4x4::QMatrix4x4 ( float  m11,
float  m12,
float  m13,
float  m14,
float  m21,
float  m22,
float  m23,
float  m24,
float  m31,
float  m32,
float  m33,
float  m34,
float  m41,
float  m42,
float  m43,
float  m44 
)
inline

Constructs a matrix from the 16 elements m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, and m44. The elements are specified in row-major order.

If the matrix has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to optimize() if they wish QMatrix4x4 to optimize further calls to translate(), scale(), etc.

See also
optimize()

Definition at line 226 of file qmatrix4x4.h.

◆ QMatrix4x4() [5/8]

template<int N, int M>
template< int N, int M > QMatrix4x4::QMatrix4x4 ( const QGenericMatrix< N, M, float > &  matrix)
explicit

Constructs a 4x4 matrix from the left-most 4 columns and top-most 4 rows of matrix. If matrix has less than 4 columns or rows, the remaining elements are filled with elements from the identity matrix.

See also
toGenericMatrix()

◆ QMatrix4x4() [6/8]

QMatrix4x4::QMatrix4x4 ( const float *  values,
int  cols,
int  rows 
)

Definition at line 150 of file qmatrix4x4.cpp.

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◆ QMatrix4x4() [7/8]

QMatrix4x4::QMatrix4x4 ( const QTransform transform)

Constructs a 4x4 matrix from the conventional Qt 2D transformation matrix transform.

If transform has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to optimize() if they wish QMatrix4x4 to optimize further calls to translate(), scale(), etc.

See also
toTransform(), optimize()

Definition at line 176 of file qmatrix4x4.cpp.

◆ QMatrix4x4() [8/8]

template<int N, int M>
Q_INLINE_TEMPLATE QMatrix4x4::QMatrix4x4 ( const QGenericMatrix< N, M, float > &  matrix)

Definition at line 240 of file qmatrix4x4.h.

Member Function Documentation

◆ column()

QVector4D QMatrix4x4::column ( int  index) const
inline

Returns the elements of column index as a 4D vector.

See also
setColumn(), row()

Definition at line 289 of file qmatrix4x4.h.

◆ constData()

const float * QMatrix4x4::constData ( ) const
inline

Returns a constant pointer to the raw data of this matrix. This raw data is stored in column-major format.

See also
data()

Definition at line 183 of file qmatrix4x4.h.

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◆ copyDataTo()

void QMatrix4x4::copyDataTo ( float *  values) const

Retrieves the 16 items in this matrix and copies them to values in row-major order.

Definition at line 1652 of file qmatrix4x4.cpp.

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◆ data() [1/2]

float * QMatrix4x4::data ( )
inline

Returns a pointer to the raw data of this matrix.

See also
constData(), optimize()

Definition at line 1080 of file qmatrix4x4.h.

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◆ data() [2/2]

const float * QMatrix4x4::data ( ) const
inline

Returns a constant pointer to the raw data of this matrix. This raw data is stored in column-major format.

See also
constData()

Definition at line 182 of file qmatrix4x4.h.

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◆ determinant()

double QMatrix4x4::determinant ( ) const

Returns the determinant of this matrix.

Definition at line 326 of file qmatrix4x4.cpp.

◆ fill()

void QMatrix4x4::fill ( float  value)
inline

Fills all elements of this matrx with value.

Definition at line 367 of file qmatrix4x4.h.

◆ flags()

int QMatrix4x4::flags ( ) const
inline

Definition at line 208 of file qmatrix4x4.h.

◆ flipCoordinates()

void QMatrix4x4::flipCoordinates ( )
Deprecated:

Flips between right-handed and left-handed coordinate systems by multiplying the y and z coordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as ortho() does.

See also
ortho()

Definition at line 1626 of file qmatrix4x4.cpp.

◆ frustum()

void QMatrix4x4::frustum ( float  left,
float  right,
float  bottom,
float  top,
float  nearPlane,
float  farPlane 
)

Multiplies this matrix by another that applies a perspective frustum projection for a window with lower-left corner (left, bottom), upper-right corner (right, top), and the specified nearPlane and farPlane clipping planes.

See also
ortho(), perspective()

Definition at line 1445 of file qmatrix4x4.cpp.

◆ inverted()

QMatrix4x4 QMatrix4x4::inverted ( bool *  invertible = nullptr) const

Returns the inverse of this matrix. Returns the identity if this matrix cannot be inverted; i.e. determinant() is zero. If invertible is not null, then true will be written to that location if the matrix can be inverted; false otherwise.

If the matrix is recognized as the identity or an orthonormal matrix, then this function will quickly invert the matrix using optimized routines.

See also
determinant(), normalMatrix()

Definition at line 352 of file qmatrix4x4.cpp.

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◆ isAffine()

bool QMatrix4x4::isAffine ( ) const
inline
Since
5.5

Returns true if this matrix is affine matrix; false otherwise.

An affine matrix is a 4x4 matrix with row 3 equal to (0, 0, 0, 1), e.g. no projective coefficients.

See also
isIdentity()

Definition at line 324 of file qmatrix4x4.h.

◆ isIdentity()

bool QMatrix4x4::isIdentity ( ) const
inline

Returns true if this matrix is the identity; false otherwise.

See also
setToIdentity()

Definition at line 329 of file qmatrix4x4.h.

◆ lookAt()

void QMatrix4x4::lookAt ( const QVector3D eye,
const QVector3D center,
const QVector3D up 
)

Multiplies this matrix by a viewing matrix derived from an eye point. The center value indicates the center of the view that the eye is looking at. The up value indicates which direction should be considered up with respect to the eye.

Note
The up vector must not be parallel to the line of sight from eye to center.

Definition at line 1535 of file qmatrix4x4.cpp.

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◆ map() [1/4]

QPoint QMatrix4x4::map ( const QPoint point) const
inline

Maps point by multiplying this matrix by point. The matrix is applied pre-point.

See also
mapRect()

Definition at line 938 of file qmatrix4x4.h.

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◆ map() [2/4]

QPointF QMatrix4x4::map ( const QPointF point) const
inline

Maps point by post-multiplying this matrix by point. The matrix is applied pre-point.

See also
mapRect()

Definition at line 970 of file qmatrix4x4.h.

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◆ map() [3/4]

QVector3D QMatrix4x4::map ( const QVector3D point) const
inline

Maps point by multiplying this matrix by point extended to a 4D vector by assuming 1.0 for the w coordinate. The matrix is applied pre-point.

Note
This function is not the same as mapVector(). For points, always use map(). mapVector() is suitable for vectors (directions) only.
See also
mapRect(), mapVector()

Definition at line 1007 of file qmatrix4x4.h.

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◆ map() [4/4]

QVector4D QMatrix4x4::map ( const QVector4D point) const
inline

Maps point by multiplying this matrix by point. The matrix is applied pre-point.

See also
mapRect()

Definition at line 1073 of file qmatrix4x4.h.

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◆ mapRect() [1/2]

QRect QMatrix4x4::mapRect ( const QRect rect) const

Maps rect by multiplying this matrix by the corners of rect and then forming a new rectangle from the results. The returned rectangle will be an ordinary 2D rectangle with sides parallel to the horizontal and vertical axes.

See also
map()

Definition at line 1783 of file qmatrix4x4.cpp.

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◆ mapRect() [2/2]

QRectF QMatrix4x4::mapRect ( const QRectF rect) const

Maps rect by multiplying this matrix by the corners of rect and then forming a new rectangle from the results. The returned rectangle will be an ordinary 2D rectangle with sides parallel to the horizontal and vertical axes.

See also
map()

Definition at line 1829 of file qmatrix4x4.cpp.

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◆ mapVector()

QVector3D QMatrix4x4::mapVector ( const QVector3D vector) const
inline

Maps vector by multiplying the top 3x3 portion of this matrix by vector. The translation and projection components of this matrix are ignored. The matrix is applied pre-vector.

See also
map()

Definition at line 1046 of file qmatrix4x4.h.

◆ normalMatrix()

QMatrix3x3 QMatrix4x4::normalMatrix ( ) const

Returns the normal matrix corresponding to this 4x4 transformation. The normal matrix is the transpose of the inverse of the top-left 3x3 part of this 4x4 matrix. If the 3x3 sub-matrix is not invertible, this function returns the identity.

See also
inverted()

Definition at line 472 of file qmatrix4x4.cpp.

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◆ operator QVariant()

QMatrix4x4::operator QVariant ( ) const

Returns the matrix as a QVariant.

Definition at line 1995 of file qmatrix4x4.cpp.

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◆ operator!=()

bool QMatrix4x4::operator!= ( const QMatrix4x4 other) const
inline

Returns true if this matrix is not identical to other; false otherwise. This operator uses an exact floating-point comparison.

Definition at line 573 of file qmatrix4x4.h.

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◆ operator()() [1/2]

float & QMatrix4x4::operator() ( int  row,
int  column 
)
inline

Returns a reference to the element at position (row, column) in this matrix so that the element can be assigned to.

See also
optimize(), setColumn(), setRow()

Definition at line 281 of file qmatrix4x4.h.

◆ operator()() [2/2]

const float & QMatrix4x4::operator() ( int  row,
int  column 
) const
inline

Returns a constant reference to the element at position (row, column) in this matrix.

See also
column(), row()

Definition at line 275 of file qmatrix4x4.h.

◆ operator*=() [1/2]

QMatrix4x4 & QMatrix4x4::operator*= ( const QMatrix4x4 other)
inline

Multiplies the contents of other by this matrix.

Definition at line 432 of file qmatrix4x4.h.

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◆ operator*=() [2/2]

QMatrix4x4 & QMatrix4x4::operator*= ( float  factor)
inline

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Multiplies all elements of this matrix by factor.

Definition at line 531 of file qmatrix4x4.h.

◆ operator+=()

QMatrix4x4 & QMatrix4x4::operator+= ( const QMatrix4x4 other)
inline

Adds the contents of other to this matrix.

Definition at line 388 of file qmatrix4x4.h.

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◆ operator-=()

QMatrix4x4 & QMatrix4x4::operator-= ( const QMatrix4x4 other)
inline

Subtracts the contents of other from this matrix.

Definition at line 410 of file qmatrix4x4.h.

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◆ operator/=()

QMatrix4x4 & QMatrix4x4::operator/= ( float  divisor)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Divides all elements of this matrix by divisor.

Definition at line 571 of file qmatrix4x4.cpp.

◆ operator==()

bool QMatrix4x4::operator== ( const QMatrix4x4 other) const
inline

Returns true if this matrix is identical to other; false otherwise. This operator uses an exact floating-point comparison.

Definition at line 553 of file qmatrix4x4.h.

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◆ optimize()

void QMatrix4x4::optimize ( )

Optimize the usage of this matrix from its current elements.

Some operations such as translate(), scale(), and rotate() can be performed more efficiently if the matrix being modified is already known to be the identity, a previous translate(), a previous scale(), etc.

Normally the QMatrix4x4 class keeps track of this special type internally as operations are performed. However, if the matrix is modified directly with operator()(int, int) or data(), then QMatrix4x4 will lose track of the special type and will revert to the safest but least efficient operations thereafter.

By calling optimize() after directly modifying the matrix, the programmer can force QMatrix4x4 to recover the special type if the elements appear to conform to one of the known optimized types.

See also
operator()(int, int), data(), translate()

Definition at line 1940 of file qmatrix4x4.cpp.

◆ ortho() [1/3]

void QMatrix4x4::ortho ( const QRect rect)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Multiplies this matrix by another that applies an orthographic projection for a window with boundaries specified by rect. The near and far clipping planes will be -1 and 1 respectively.

See also
frustum(), perspective()

Definition at line 1373 of file qmatrix4x4.cpp.

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◆ ortho() [2/3]

void QMatrix4x4::ortho ( const QRectF rect)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Multiplies this matrix by another that applies an orthographic projection for a window with boundaries specified by rect. The near and far clipping planes will be -1 and 1 respectively.

See also
frustum(), perspective()

Definition at line 1391 of file qmatrix4x4.cpp.

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◆ ortho() [3/3]

void QMatrix4x4::ortho ( float  left,
float  right,
float  bottom,
float  top,
float  nearPlane,
float  farPlane 
)

Multiplies this matrix by another that applies an orthographic projection for a window with lower-left corner (left, bottom), upper-right corner (right, top), and the specified nearPlane and farPlane clipping planes.

See also
frustum(), perspective()

Definition at line 1404 of file qmatrix4x4.cpp.

◆ perspective()

void QMatrix4x4::perspective ( float  verticalAngle,
float  aspectRatio,
float  nearPlane,
float  farPlane 
)

Multiplies this matrix by another that applies a perspective projection. The vertical field of view will be verticalAngle degrees within a window with a given aspectRatio that determines the horizontal field of view. The projection will have the specified nearPlane and farPlane clipping planes which are the distances from the viewer to the corresponding planes.

See also
ortho(), frustum()

Definition at line 1488 of file qmatrix4x4.cpp.

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◆ projectedRotate()

void QMatrix4x4::projectedRotate ( float  angle,
float  x,
float  y,
float  z 
)

Definition at line 1203 of file qmatrix4x4.cpp.

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◆ rotate() [1/3]

void QMatrix4x4::rotate ( const QQuaternion quaternion)

Multiples this matrix by another that rotates coordinates according to a specified quaternion. The quaternion is assumed to have been normalized.

See also
scale(), translate(), QQuaternion

Definition at line 1322 of file qmatrix4x4.cpp.

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◆ rotate() [2/3]

void QMatrix4x4::rotate ( float  angle,
const QVector3D vector 
)

Multiples this matrix by another that rotates coordinates through angle degrees about vector.

See also
scale(), translate()

Definition at line 1081 of file qmatrix4x4.cpp.

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◆ rotate() [3/3]

void QMatrix4x4::rotate ( float  angle,
float  x,
float  y,
float  z = 0.0f 
)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Multiplies this matrix by another that rotates coordinates through angle degrees about the vector (x, y, z).

See also
scale(), translate()

Definition at line 1096 of file qmatrix4x4.cpp.

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◆ row()

QVector4D QMatrix4x4::row ( int  index) const
inline

Returns the elements of row index as a 4D vector.

See also
setRow(), column()

Definition at line 305 of file qmatrix4x4.h.

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◆ scale() [1/4]

void QMatrix4x4::scale ( const QVector3D vector)

Multiplies this matrix by another that scales coordinates by the components of vector.

See also
translate(), rotate()

Definition at line 803 of file qmatrix4x4.cpp.

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◆ scale() [2/4]

void QMatrix4x4::scale ( float  factor)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Multiplies this matrix by another that scales coordinates by the given factor.

See also
translate(), rotate()

Definition at line 924 of file qmatrix4x4.cpp.

◆ scale() [3/4]

void QMatrix4x4::scale ( float  x,
float  y 
)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Multiplies this matrix by another that scales coordinates by the components x, and y.

See also
translate(), rotate()

Definition at line 849 of file qmatrix4x4.cpp.

◆ scale() [4/4]

void QMatrix4x4::scale ( float  x,
float  y,
float  z 
)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Multiplies this matrix by another that scales coordinates by the components x, y, and z.

See also
translate(), rotate()

Definition at line 883 of file qmatrix4x4.cpp.

◆ setColumn()

void QMatrix4x4::setColumn ( int  index,
const QVector4D value 
)
inline

Sets the elements of column index to the components of value.

See also
column(), setRow()

Definition at line 295 of file qmatrix4x4.h.

◆ setRow()

void QMatrix4x4::setRow ( int  index,
const QVector4D value 
)
inline

Sets the elements of row index to the components of value.

See also
row(), setColumn()

Definition at line 311 of file qmatrix4x4.h.

◆ setToIdentity()

void QMatrix4x4::setToIdentity ( )
inline

Sets this matrix to the identity.

See also
isIdentity()

Definition at line 346 of file qmatrix4x4.h.

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◆ toGenericMatrix()

template<int N, int M>
QGenericMatrix< N, M, float > QMatrix4x4::toGenericMatrix

Constructs a NxM generic matrix from the left-most N columns and top-most M rows of this 4x4 matrix. If N or M is greater than 4, then the remaining elements are filled with elements from the identity matrix.

Definition at line 258 of file qmatrix4x4.h.

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◆ toTransform() [1/2]

QTransform QMatrix4x4::toTransform ( ) const

Returns the conventional Qt 2D transformation matrix that corresponds to this matrix.

The returned QTransform is formed by simply dropping the third row and third column of the QMatrix4x4. This is suitable for implementing orthographic projections where the z coordinate should be dropped rather than projected.

Definition at line 1668 of file qmatrix4x4.cpp.

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◆ toTransform() [2/2]

QTransform QMatrix4x4::toTransform ( float  distanceToPlane) const

Returns the conventional Qt 2D transformation matrix that corresponds to this matrix.

If distanceToPlane is non-zero, it indicates a projection factor to use to adjust for the z coordinate. The value of 1024 corresponds to the projection factor used by QTransform::rotate() for the x and y axes.

If distanceToPlane is zero, then the returned QTransform is formed by simply dropping the third row and third column of the QMatrix4x4. This is suitable for implementing orthographic projections where the z coordinate should be dropped rather than projected.

Definition at line 1690 of file qmatrix4x4.cpp.

◆ translate() [1/3]

void QMatrix4x4::translate ( const QVector3D vector)

Multiplies this matrix by another that translates coordinates by the components of vector.

See also
scale(), rotate()

Definition at line 965 of file qmatrix4x4.cpp.

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◆ translate() [2/3]

void QMatrix4x4::translate ( float  x,
float  y 
)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Multiplies this matrix by another that translates coordinates by the components x, and y.

See also
scale(), rotate()

Definition at line 1008 of file qmatrix4x4.cpp.

◆ translate() [3/3]

void QMatrix4x4::translate ( float  x,
float  y,
float  z 
)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Multiplies this matrix by another that translates coordinates by the components x, y, and z.

See also
scale(), rotate()

Definition at line 1042 of file qmatrix4x4.cpp.

◆ transposed()

QMatrix4x4 QMatrix4x4::transposed ( ) const

Returns this matrix, transposed about its diagonal.

Definition at line 528 of file qmatrix4x4.cpp.

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◆ viewport() [1/2]

void QMatrix4x4::viewport ( const QRectF rect)
inline

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Sets up viewport transform for viewport bounded by rect and with near and far set to 0 and 1 respectively.

Definition at line 1088 of file qmatrix4x4.h.

◆ viewport() [2/2]

void QMatrix4x4::viewport ( float  left,
float  bottom,
float  width,
float  height,
float  nearPlane = 0.0f,
float  farPlane = 1.0f 
)

Multiplies this matrix by another that performs the scale and bias transformation used by OpenGL to transform from normalized device coordinates (NDC) to viewport (window) coordinates. That is it maps points from the cube ranging over [-1, 1] in each dimension to the viewport with it's near-lower-left corner at (left, bottom, nearPlane) and with size (width, height, farPlane - nearPlane).

This matches the transform used by the fixed function OpenGL viewport transform controlled by the functions glViewport() and glDepthRange().

Definition at line 1589 of file qmatrix4x4.cpp.

Friends And Related Function Documentation

◆ ::tst_QMatrixNxN

friend class ::tst_QMatrixNxN
friend

Definition at line 216 of file qmatrix4x4.h.

◆ operator*() [1/14]

QMatrix4x4 operator* ( const QMatrix4x4 m1,
const QMatrix4x4 m2 
)
related

Returns the product of m1 and m2.

Definition at line 637 of file qmatrix4x4.h.

◆ operator* [2/14]

QMatrix4x4 operator* ( const QMatrix4x4 m1,
const QMatrix4x4 m2 
)
friend

Returns the product of m1 and m2.

Definition at line 637 of file qmatrix4x4.h.

◆ operator*() [3/14]

QVector4D operator* ( const QMatrix4x4 matrix,
const QVector4D vector 
)
related

Returns the result of transforming vector according to matrix, with the matrix applied pre-vector.

Definition at line 789 of file qmatrix4x4.h.

◆ operator* [4/14]

QVector4D operator* ( const QMatrix4x4 matrix,
const QVector4D vector 
)
friend

Returns the result of transforming vector according to matrix, with the matrix applied pre-vector.

Definition at line 789 of file qmatrix4x4.h.

◆ operator*() [5/14]

QMatrix4x4 operator* ( const QMatrix4x4 matrix,
float  factor 
)
related

Returns the result of multiplying all elements of matrix by factor.

Definition at line 916 of file qmatrix4x4.h.

◆ operator* [6/14]

QMatrix4x4 operator* ( const QMatrix4x4 matrix,
float  factor 
)
friend

Returns the result of multiplying all elements of matrix by factor.

Definition at line 916 of file qmatrix4x4.h.

◆ operator*() [7/14]

QPoint operator* ( const QPoint point,
const QMatrix4x4 matrix 
)
related

Returns the result of transforming point according to matrix, with the matrix applied post-point.

Definition at line 813 of file qmatrix4x4.h.

◆ operator* [8/14]

QPoint operator* ( const QPoint point,
const QMatrix4x4 matrix 
)
friend

Returns the result of transforming point according to matrix, with the matrix applied post-point.

Definition at line 813 of file qmatrix4x4.h.

◆ operator*() [9/14]

QPointF operator* ( const QPointF point,
const QMatrix4x4 matrix 
)
related

Returns the result of transforming point according to matrix, with the matrix applied post-point.

Definition at line 834 of file qmatrix4x4.h.

◆ operator* [10/14]

QPointF operator* ( const QPointF point,
const QMatrix4x4 matrix 
)
friend

Returns the result of transforming point according to matrix, with the matrix applied post-point.

Definition at line 834 of file qmatrix4x4.h.

◆ operator*() [11/14]

QVector4D operator* ( const QVector4D vector,
const QMatrix4x4 matrix 
)
related

Returns the result of transforming vector according to matrix, with the matrix applied post-vector.

Definition at line 767 of file qmatrix4x4.h.

◆ operator* [12/14]

QVector4D operator* ( const QVector4D vector,
const QMatrix4x4 matrix 
)
friend

Returns the result of transforming vector according to matrix, with the matrix applied post-vector.

Definition at line 767 of file qmatrix4x4.h.

◆ operator*() [13/14]

QMatrix4x4 operator* ( float  factor,
const QMatrix4x4 matrix 
)
related

Returns the result of multiplying all elements of matrix by factor.

Definition at line 894 of file qmatrix4x4.h.

◆ operator* [14/14]

QMatrix4x4 operator* ( float  factor,
const QMatrix4x4 matrix 
)
friend

Returns the result of multiplying all elements of matrix by factor.

Definition at line 894 of file qmatrix4x4.h.

◆ operator+() [1/2]

QMatrix4x4 operator+ ( const QMatrix4x4 m1,
const QMatrix4x4 m2 
)
related

Returns the sum of m1 and m2.

Definition at line 593 of file qmatrix4x4.h.

◆ operator+ [2/2]

QMatrix4x4 operator+ ( const QMatrix4x4 m1,
const QMatrix4x4 m2 
)
friend

Returns the sum of m1 and m2.

Definition at line 593 of file qmatrix4x4.h.

◆ operator-() [1/4]

QMatrix4x4 operator- ( const QMatrix4x4 m1,
const QMatrix4x4 m2 
)
related

Returns the difference of m1 and m2.

Definition at line 615 of file qmatrix4x4.h.

◆ operator- [2/4]

QMatrix4x4 operator- ( const QMatrix4x4 m1,
const QMatrix4x4 m2 
)
friend

Returns the difference of m1 and m2.

Definition at line 615 of file qmatrix4x4.h.

◆ operator-() [3/4]

QMatrix4x4 operator- ( const QMatrix4x4 matrix)
related

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Returns the negation of matrix.

Definition at line 872 of file qmatrix4x4.h.

◆ operator- [4/4]

QMatrix4x4 operator- ( const QMatrix4x4 matrix)
friend

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Returns the negation of matrix.

Definition at line 872 of file qmatrix4x4.h.

◆ operator/() [1/2]

QMatrix4x4 operator/ ( const QMatrix4x4 matrix,
float  divisor 
)
related

Returns the result of dividing all elements of matrix by divisor.

Definition at line 744 of file qmatrix4x4.cpp.

◆ operator/ [2/2]

QMatrix4x4 operator/ ( const QMatrix4x4 matrix,
float  divisor 
)
friend

Returns the result of dividing all elements of matrix by divisor.

Definition at line 744 of file qmatrix4x4.cpp.

◆ operator<<() [1/2]

QDataStream & operator<< ( QDataStream stream,
const QMatrix4x4 matrix 
)
related

Writes the given matrix to the given stream and returns a reference to the stream.

See also
{Serializing Qt Data Types}

Definition at line 2050 of file qmatrix4x4.cpp.

◆ operator<< [2/2]

Q_GUI_EXPORT QDebug operator<< ( QDebug  dbg,
const QMatrix4x4 m 
)
friend

Definition at line 2002 of file qmatrix4x4.cpp.

◆ operator>>()

QDataStream & operator>> ( QDataStream stream,
QMatrix4x4 matrix 
)
related

Reads a 4x4 matrix from the given stream into the given matrix and returns a reference to the stream.

See also
{Serializing Qt Data Types}

Definition at line 2068 of file qmatrix4x4.cpp.

◆ qFuzzyCompare() [1/2]

bool qFuzzyCompare ( const QMatrix4x4 m1,
const QMatrix4x4 m2 
)
related

Returns true if m1 and m2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.

Definition at line 774 of file qmatrix4x4.cpp.

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◆ qFuzzyCompare [2/2]

bool qFuzzyCompare ( const QMatrix4x4 m1,
const QMatrix4x4 m2 
)
friend

Returns true if m1 and m2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.

Definition at line 774 of file qmatrix4x4.cpp.


The documentation for this class was generated from the following files: