QtBase
v6.3.1
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The QGraphicsRotation class provides a rotation transformation around a given axis. More...
#include <qgraphicstransform.h>
Signals | |
void | originChanged () |
void | angleChanged () |
void | axisChanged () |
Signals inherited from QObject | |
void | destroyed (QObject *=nullptr) |
void | objectNameChanged (const QString &objectName, QPrivateSignal) |
Properties | |
QVector3D | origin |
the origin of the rotation in 3D space. More... | |
qreal | angle |
the angle for clockwise rotation, in degrees. More... | |
QVector3D | axis |
a rotation axis, specified by a vector in 3D space. More... | |
Properties inherited from QObject | |
QString | objectName |
the name of this object More... | |
The QGraphicsRotation class provides a rotation transformation around a given axis.
You can provide the desired axis by assigning a QVector3D to the axis property or by passing a member if Qt::Axis to the setAxis convenience function. By default the axis is (0, 0, 1) i.e., rotation around the Z axis.
The angle property, which is provided by QGraphicsRotation, now describes the number of degrees to rotate around this axis.
QGraphicsRotation provides certain parameters to help control how the rotation should be applied.
The origin is the point that the item is rotated around (i.e., it stays fixed relative to the parent as the rest of the item is rotated). By default the origin is QPointF(0, 0).
The angle property provides the number of degrees to rotate the item clockwise around the origin. This value also be negative, indicating a counter-clockwise rotation. For animation purposes it may also be useful to provide rotation angles exceeding (-360, 360) degrees, for instance to animate how an item rotates several times.
Note: the final rotation is the combined effect of a rotation in 3D space followed by a projection back to 2D. If several rotations are performed in succession, they will not behave as expected unless they were all around the Z axis.
Definition at line 118 of file qgraphicstransform.h.
Constructs a new QGraphicsRotation with the given parent.
Definition at line 431 of file qgraphicstransform.cpp.
QGraphicsRotation::~QGraphicsRotation | ( | ) |
Destroys the graphics rotation.
Definition at line 439 of file qgraphicstransform.cpp.
qreal QGraphicsRotation::angle | ( | ) | const |
Definition at line 480 of file qgraphicstransform.cpp.
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signal |
This signal is emitted whenever the angle has changed.
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overridevirtual |
\reimp
Implements QGraphicsTransform.
Definition at line 576 of file qgraphicstransform.cpp.
QVector3D QGraphicsRotation::axis | ( | ) | const |
Definition at line 523 of file qgraphicstransform.cpp.
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signal |
This signal is emitted whenever the axis of the object changes.
QVector3D QGraphicsRotation::origin | ( | ) | const |
Definition at line 452 of file qgraphicstransform.cpp.
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signal |
This signal is emitted whenever the origin has changed.
Definition at line 528 of file qgraphicstransform.cpp.
Convenience function to set the axis to axis.
Note: the Qt::YAxis rotation for QTransform is inverted from the correct mathematical rotation in 3D space. The QGraphicsRotation class implements a correct mathematical rotation. The following two sequences of code will perform the same transformation:
Definition at line 557 of file qgraphicstransform.cpp.
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the angle for clockwise rotation, in degrees.
The angle can be any real number; the default value is 0.0. A value of 180 will rotate 180 degrees, clockwise. If you provide a negative number, the item will be rotated counter-clockwise. Normally the rotation angle will be in the range (-360, 360), but you can also provide numbers outside of this range (e.g., a angle of 370 degrees gives the same result as 10 degrees). Setting the angle to NaN results in no rotation.
Definition at line 110 of file qgraphicstransform.h.
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readwrite |
a rotation axis, specified by a vector in 3D space.
This can be any axis in 3D space. By default the axis is (0, 0, 1), which is aligned with the Z axis. If you provide another axis, QGraphicsRotation will provide a transformation that rotates around this axis. For example, if you would like to rotate an item around its X axis, you could pass (1, 0, 0) as the axis.
Definition at line 110 of file qgraphicstransform.h.
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readwrite |
the origin of the rotation in 3D space.
All rotations will be done relative to this point (i.e., this point will stay fixed, relative to the parent, when the item is rotated).
Definition at line 110 of file qgraphicstransform.h.