QtBase  v6.3.1
Public Types | Public Slots | Signals | Public Member Functions | Protected Member Functions | Properties | List of all members
QAbstractAnimation Class Referenceabstract

The QAbstractAnimation class is the base of all animations. More...

#include <qabstractanimation.h>

Inheritance diagram for QAbstractAnimation:
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Public Types

enum  Direction { Forward , Backward }
 
enum  State { Stopped , Paused , Running }
 
enum  DeletionPolicy { KeepWhenStopped = 0 , DeleteWhenStopped }
 

Public Slots

void start (QAbstractAnimation::DeletionPolicy policy=KeepWhenStopped)
 
void pause ()
 
void resume ()
 
void setPaused (bool)
 
void stop ()
 
void setCurrentTime (int msecs)
 
- Public Slots inherited from QObject
void deleteLater ()
 

Signals

void finished ()
 
void stateChanged (QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
 
void currentLoopChanged (int currentLoop)
 
void directionChanged (QAbstractAnimation::Direction)
 
- Signals inherited from QObject
void destroyed (QObject *=nullptr)
 
void objectNameChanged (const QString &objectName, QPrivateSignal)
 

Public Member Functions

 QAbstractAnimation (QObject *parent=nullptr)
 
virtual ~QAbstractAnimation ()
 
State state () const
 
QBindable< QAbstractAnimation::StatebindableState () const
 
QAnimationGroupgroup () const
 
Direction direction () const
 
void setDirection (Direction direction)
 
QBindable< DirectionbindableDirection ()
 
int currentTime () const
 
QBindable< int > bindableCurrentTime ()
 
int currentLoopTime () const
 
int loopCount () const
 
void setLoopCount (int loopCount)
 
QBindable< int > bindableLoopCount ()
 
int currentLoop () const
 
QBindable< int > bindableCurrentLoop () const
 
virtual int duration () const =0
 
int totalDuration () const
 
- Public Member Functions inherited from QObject
Q_INVOKABLE QObject (QObject *parent=nullptr)
 
virtual ~QObject ()
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 
QString objectName () const
 
void setObjectName (const QString &name)
 
QBindable< QStringbindableObjectName ()
 
bool isWidgetType () const
 
bool isWindowType () const
 
bool signalsBlocked () const noexcept
 
bool blockSignals (bool b) noexcept
 
QThreadthread () const
 
void moveToThread (QThread *thread)
 
int startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer)
 
void killTimer (int id)
 
template<typename T >
T findChild (const QString &aName=QString(), Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 
template<typename T >
QList< TfindChildren (const QString &aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 
template<typename T >
QList< TfindChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const
 
const QObjectListchildren () const
 
void setParent (QObject *parent)
 
void installEventFilter (QObject *filterObj)
 
void removeEventFilter (QObject *obj)
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const
 
bool disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const
 
bool disconnect (const QObject *receiver, const char *member=nullptr) const
 
void dumpObjectTree () const
 
void dumpObjectInfo () const
 
bool setProperty (const char *name, const QVariant &value)
 
QVariant property (const char *name) const
 
QList< QByteArraydynamicPropertyNames () const
 
QBindingStoragebindingStorage ()
 
const QBindingStoragebindingStorage () const
 
QObjectparent () const
 
bool inherits (const char *classname) const
 

Protected Member Functions

 QAbstractAnimation (QAbstractAnimationPrivate &dd, QObject *parent=nullptr)
 
bool event (QEvent *event) override
 
virtual void updateCurrentTime (int currentTime)=0
 
virtual void updateState (QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
 
virtual void updateDirection (QAbstractAnimation::Direction direction)
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 
virtual void childEvent (QChildEvent *event)
 
virtual void customEvent (QEvent *event)
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
 QObject (QObjectPrivate &dd, QObject *parent=nullptr)
 

Properties

State state
 state of the animation. More...
 
int loopCount
 the loop count of the animation More...
 
int currentTime
 the current time and progress of the animation More...
 
int currentLoop
 the current loop of the animation More...
 
Direction direction
 the direction of the animation when it is in \l Running state. More...
 
int duration
 the duration of the animation. More...
 
- Properties inherited from QObject
QString objectName
 the name of this object More...
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
static QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection)
 
static QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static QMetaObject::Connection connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot, Qt::ConnectionType type=Qt::AutoConnection)
 
static QMetaObject::Connection ::type connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 slot)
 
static QMetaObject::Connection ::type connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *context, Func2 slot, Qt::ConnectionType type=Qt::AutoConnection)
 
template<typename Func1 , typename Func2 >
static std::enable_if< QtPrivate::FunctionPointer< Func2 >::ArgumentCount==-1 &&!std::is_convertible_v< Func2, const char * >, QMetaObject::Connection >::type connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 slot)
 
template<typename Func1 , typename Func2 >
static std::enable_if< QtPrivate::FunctionPointer< Func2 >::ArgumentCount==-1 &&!std::is_convertible_v< Func2, const char * >, QMetaObject::Connection >::type connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *context, Func2 slot, Qt::ConnectionType type=Qt::AutoConnection)
 
static bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member)
 
static bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member)
 
static bool disconnect (const QMetaObject::Connection &)
 
template<typename Func1 , typename Func2 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot)
 
template<typename Func1 >
static bool disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero)
 
- Protected Attributes inherited from QObject
QScopedPointer< QObjectDatad_ptr
 

Detailed Description

The QAbstractAnimation class is the base of all animations.

\inmodule QtCore

Since
4.6

The class defines the functions for the functionality shared by all animations. By inheriting this class, you can create custom animations that plug into the rest of the animation framework.

The progress of an animation is given by its current time (currentLoopTime()), which is measured in milliseconds from the start of the animation (0) to its end (duration()). The value is updated automatically while the animation is running. It can also be set directly with setCurrentTime().

At any point an animation is in one of three states: \l{QAbstractAnimation::}{Running}, \l{QAbstractAnimation::}{Stopped}, or \l{QAbstractAnimation::}{Paused}–as defined by the \l{QAbstractAnimation::}{State} enum. The current state can be changed by calling start(), stop(), pause(), or resume(). An animation will always reset its \l{currentTime()}{current time} when it is started. If paused, it will continue with the same current time when resumed. When an animation is stopped, it cannot be resumed, but will keep its current time (until started again). QAbstractAnimation will emit stateChanged() whenever its state changes.

An animation can loop any number of times by setting the loopCount property. When an animation's current time reaches its duration(), it will reset the current time and keep running. A loop count of 1 (the default value) means that the animation will run one time. Note that a duration of -1 means that the animation will run until stopped; the current time will increase indefinitely. When the current time equals duration() and the animation is in its final loop, the \l{QAbstractAnimation::}{Stopped} state is entered, and the finished() signal is emitted.

QAbstractAnimation provides pure virtual functions used by subclasses to track the progress of the animation: duration() and updateCurrentTime(). The duration() function lets you report a duration for the animation (as discussed above). The animation framework calls updateCurrentTime() when current time has changed. By reimplementing this function, you can track the animation progress. Note that neither the interval between calls nor the number of calls to this function are defined; though, it will normally be 60 updates per second.

By reimplementing updateState(), you can track the animation's state changes, which is particularly useful for animations that are not driven by time.

See also
QVariantAnimation, QPropertyAnimation, QAnimationGroup, {The Animation Framework}

Definition at line 55 of file qabstractanimation.h.

Member Enumeration Documentation

◆ DeletionPolicy

\value KeepWhenStopped The animation will not be deleted when stopped. \value DeleteWhenStopped The animation will be automatically deleted when stopped.

Enumerator
KeepWhenStopped 
DeleteWhenStopped 

Definition at line 82 of file qabstractanimation.h.

◆ Direction

This enum describes the direction of the animation when in \l Running state.

\value Forward The current time of the animation increases with time (i.e., moves from 0 and towards the end / duration).

\value Backward The current time of the animation decreases with time (i.e., moves from the end / duration and towards 0).

See also
direction
Enumerator
Forward 
Backward 

Definition at line 69 of file qabstractanimation.h.

◆ State

This enum describes the state of the animation.

\value Stopped The animation is not running. This is the initial state of QAbstractAnimation, and the state QAbstractAnimation reenters when finished. The current time remain unchanged until either setCurrentTime() is called, or the animation is started by calling start().

\value Paused The animation is paused (i.e., temporarily suspended). Calling resume() will resume animation activity.

\value Running The animation is running. While control is in the event loop, QAbstractAnimation will update its current time at regular intervals, calling updateCurrentTime() when appropriate.

See also
state(), stateChanged()
Enumerator
Stopped 
Paused 
Running 

Definition at line 75 of file qabstractanimation.h.

Constructor & Destructor Documentation

◆ QAbstractAnimation() [1/2]

QAbstractAnimation::QAbstractAnimation ( QObject parent = nullptr)

Constructs the QAbstractAnimation base class, and passes parent to QObject's constructor.

See also
QVariantAnimation, QAnimationGroup

Definition at line 1009 of file qabstractanimation.cpp.

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◆ ~QAbstractAnimation()

QAbstractAnimation::~QAbstractAnimation ( )
virtual

Stops the animation if it's running, then destroys the QAbstractAnimation. If the animation is part of a QAnimationGroup, it is automatically removed before it's destroyed.

Definition at line 1031 of file qabstractanimation.cpp.

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◆ QAbstractAnimation() [2/2]

QAbstractAnimation::QAbstractAnimation ( QAbstractAnimationPrivate dd,
QObject parent = nullptr 
)
protected

Definition at line 1019 of file qabstractanimation.cpp.

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Member Function Documentation

◆ bindableCurrentLoop()

QBindable< int > QAbstractAnimation::bindableCurrentLoop ( ) const

Definition at line 1235 of file qabstractanimation.cpp.

◆ bindableCurrentTime()

QBindable< int > QAbstractAnimation::bindableCurrentTime ( )

Definition at line 1311 of file qabstractanimation.cpp.

◆ bindableDirection()

QBindable< QAbstractAnimation::Direction > QAbstractAnimation::bindableDirection ( )

Definition at line 1172 of file qabstractanimation.cpp.

◆ bindableLoopCount()

QBindable< int > QAbstractAnimation::bindableLoopCount ( )

Definition at line 1210 of file qabstractanimation.cpp.

◆ bindableState()

QBindable< QAbstractAnimation::State > QAbstractAnimation::bindableState ( ) const

Definition at line 1066 of file qabstractanimation.cpp.

◆ currentLoop()

int QAbstractAnimation::currentLoop ( ) const

Definition at line 1229 of file qabstractanimation.cpp.

◆ currentLoopChanged

void QAbstractAnimation::currentLoopChanged ( int  currentLoop)
signal

QAbstractAnimation emits this signal whenever the current loop changes. currentLoop is the current loop.

See also
currentLoop(), loopCount()

◆ currentLoopTime()

int QAbstractAnimation::currentLoopTime ( ) const

Returns the current time inside the current loop. It can go from 0 to duration().

See also
duration(), currentTime

Definition at line 1282 of file qabstractanimation.cpp.

◆ currentTime()

int QAbstractAnimation::currentTime ( ) const

Definition at line 1305 of file qabstractanimation.cpp.

◆ direction()

QAbstractAnimation::Direction QAbstractAnimation::direction ( ) const

Definition at line 1129 of file qabstractanimation.cpp.

◆ directionChanged

void QAbstractAnimation::directionChanged ( QAbstractAnimation::Direction  newDirection)
signal

QAbstractAnimation emits this signal whenever the direction has been changed. newDirection is the new direction.

See also
direction

◆ duration()

int QAbstractAnimation::duration ( ) const
pure virtual

This pure virtual function returns the duration of the animation, and defines for how long QAbstractAnimation should update the current time. This duration is local, and does not include the loop count.

A return value of -1 indicates that the animation has no defined duration; the animation should run forever until stopped. This is useful for animations that are not time driven, or where you cannot easily predict its duration (e.g., event driven audio playback in a game).

If the animation is a parallel QAnimationGroup, the duration will be the longest duration of all its animations. If the animation is a sequential QAnimationGroup, the duration will be the sum of the duration of all its animations.

See also
loopCount

Implemented in RectAnimation, UncontrolledAnimation, UncontrolledAnimation, UncontrolledAnimation, TestAnimation2, UncontrolledAnimation, DummyQAnimationGroup, TestableQAbstractAnimation, QStyleAnimation, QVariantAnimation, QSequentialAnimationGroup, QPauseAnimation, and QParallelAnimationGroup.

◆ event()

bool QAbstractAnimation::event ( QEvent event)
overrideprotectedvirtual

\reimp

Reimplemented from QObject.

Reimplemented in QVariantAnimation, QSequentialAnimationGroup, QPropertyAnimation, QParallelAnimationGroup, QAnimationGroup, and QPauseAnimation.

Definition at line 1467 of file qabstractanimation.cpp.

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◆ finished

void QAbstractAnimation::finished ( )
signal

QAbstractAnimation emits this signal after the animation has stopped and has reached the end.

This signal is emitted after stateChanged().

See also
stateChanged()
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◆ group()

QAnimationGroup * QAbstractAnimation::group ( ) const

If this animation is part of a QAnimationGroup, this function returns a pointer to the group; otherwise, it returns \nullptr.

See also
QAnimationGroup::addAnimation()

Definition at line 1078 of file qabstractanimation.cpp.

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◆ loopCount()

int QAbstractAnimation::loopCount ( ) const

Definition at line 1199 of file qabstractanimation.cpp.

◆ pause

void QAbstractAnimation::pause ( )
slot

Pauses the animation. When the animation is paused, state() returns Paused. The value of currentTime will remain unchanged until resume() or start() is called. If you want to continue from the current time, call resume().

See also
start(), state(), resume()

Definition at line 1419 of file qabstractanimation.cpp.

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◆ resume

void QAbstractAnimation::resume ( )
slot

Resumes the animation after it was paused. When the animation is resumed, it emits the resumed() and stateChanged() signals. The currenttime is not changed.

See also
start(), pause(), state()

Definition at line 1437 of file qabstractanimation.cpp.

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◆ setCurrentTime

void QAbstractAnimation::setCurrentTime ( int  msecs)
slot

Definition at line 1317 of file qabstractanimation.cpp.

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◆ setDirection()

void QAbstractAnimation::setDirection ( Direction  direction)

Definition at line 1134 of file qabstractanimation.cpp.

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◆ setLoopCount()

void QAbstractAnimation::setLoopCount ( int  loopCount)

Definition at line 1204 of file qabstractanimation.cpp.

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◆ setPaused

void QAbstractAnimation::setPaused ( bool  paused)
slot

If paused is true, the animation is paused. If paused is false, the animation is resumed.

See also
state(), pause(), resume()

Definition at line 1455 of file qabstractanimation.cpp.

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◆ start

void QAbstractAnimation::start ( QAbstractAnimation::DeletionPolicy  policy = KeepWhenStopped)
slot

Starts the animation. The policy argument says whether or not the animation should be deleted when it's done. When the animation starts, the stateChanged() signal is emitted, and state() returns Running. When control reaches the event loop, the animation will run by itself, periodically calling updateCurrentTime() as the animation progresses.

If the animation is currently stopped or has already reached the end, calling start() will rewind the animation and start again from the beginning. When the animation reaches the end, the animation will either stop, or if the loop level is more than 1, it will rewind and continue from the beginning.

If the animation is already running, this function does nothing.

See also
stop(), state()

Definition at line 1383 of file qabstractanimation.cpp.

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◆ state()

QAbstractAnimation::State QAbstractAnimation::state ( ) const

Definition at line 1060 of file qabstractanimation.cpp.

◆ stateChanged

void QAbstractAnimation::stateChanged ( QAbstractAnimation::State  newState,
QAbstractAnimation::State  oldState 
)
signal

QAbstractAnimation emits this signal whenever the state of the animation has changed from oldState to newState. This signal is emitted after the virtual updateState() function is called.

See also
updateState()
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◆ stop

void QAbstractAnimation::stop ( )
slot

Stops the animation. When the animation is stopped, it emits the stateChanged() signal, and state() returns Stopped. The current time is not changed.

If the animation stops by itself after reaching the end (i.e., currentLoopTime() == duration() and currentLoop() > loopCount() - 1), the finished() signal is emitted.

See also
start(), state()

Definition at line 1402 of file qabstractanimation.cpp.

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◆ totalDuration()

int QAbstractAnimation::totalDuration ( ) const

Returns the total and effective duration of the animation, including the loop count.

See also
duration(), currentTime

Definition at line 1265 of file qabstractanimation.cpp.

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◆ updateCurrentTime()

void QAbstractAnimation::updateCurrentTime ( int  currentTime)
protectedpure virtual

◆ updateDirection()

void QAbstractAnimation::updateDirection ( QAbstractAnimation::Direction  direction)
protectedvirtual

This virtual function is called by QAbstractAnimation when the direction of the animation is changed. The direction argument is the new direction.

See also
setDirection(), direction()

Reimplemented in QSequentialAnimationGroup, and QParallelAnimationGroup.

Definition at line 1500 of file qabstractanimation.cpp.

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◆ updateState()

void QAbstractAnimation::updateState ( QAbstractAnimation::State  newState,
QAbstractAnimation::State  oldState 
)
protectedvirtual

This virtual function is called by QAbstractAnimation when the state of the animation is changed from oldState to newState.

See also
start(), stop(), pause(), resume()

Reimplemented in TestAnimation, TestAnimation, MyComposedAnimation, TestAnimation2, TestAnimation, QVariantAnimation, QSequentialAnimationGroup, QPropertyAnimation, and QParallelAnimationGroup.

Definition at line 1487 of file qabstractanimation.cpp.

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Property Documentation

◆ currentLoop

QAbstractAnimation::currentLoop
read

the current loop of the animation

This property describes the current loop of the animation. By default, the animation's loop count is 1, and so the current loop will always be 0. If the loop count is 2 and the animation runs past its duration, it will automatically rewind and restart at current time 0, and current loop 1, and so on.

When the current loop changes, QAbstractAnimation emits the currentLoopChanged() signal.

Definition at line 176 of file qabstractanimation.h.

◆ currentTime

QAbstractAnimation::currentTime
readwrite

the current time and progress of the animation

This property describes the animation's current time. You can change the current time by calling setCurrentTime, or you can call start() and let the animation run, setting the current time automatically as the animation progresses.

The animation's current time starts at 0, and ends at totalDuration().

Note
You can bind other properties to currentTime, but it is not recommended setting bindings to it. As animation progresses, the currentTime is updated automatically, which cancels its bindings.
See also
loopCount, currentLoopTime()

Definition at line 176 of file qabstractanimation.h.

◆ direction

QAbstractAnimation::direction
readwrite

the direction of the animation when it is in \l Running state.

This direction indicates whether the time moves from 0 towards the animation duration, or from the value of the duration and towards 0 after start() has been called.

By default, this property is set to \l Forward.

Definition at line 176 of file qabstractanimation.h.

◆ duration

QAbstractAnimation::duration
read

the duration of the animation.

If the duration is -1, it means that the duration is undefined. In this case, loopCount is ignored.

Definition at line 176 of file qabstractanimation.h.

◆ loopCount

QAbstractAnimation::loopCount
readwrite

the loop count of the animation

This property describes the loop count of the animation as an integer. By default this value is 1, indicating that the animation should run once only, and then stop. By changing it you can let the animation loop several times. With a value of 0, the animation will not run at all, and with a value of -1, the animation will loop forever until stopped. It is not supported to have loop on an animation that has an undefined duration. It will only run once.

Definition at line 176 of file qabstractanimation.h.

◆ state

QAbstractAnimation::state
read

state of the animation.

This property describes the current state of the animation. When the animation state changes, QAbstractAnimation emits the stateChanged() signal.

Note
State updates might cause updates of the currentTime property, which, in turn, can cancel its bindings. So be careful when setting bindings to the currentTime property, when you expect the state of the animation to change.

Definition at line 176 of file qabstractanimation.h.


The documentation for this class was generated from the following files: